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Character Biographies / Kuro the Jackal
« on: August 25, 2020, 07:32:58 am »
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Name: Kuro
Code Name: C.H.A.-06
Gender: Male
Species: Mobian Jackal
Age: 18
Occupation: Mercenary
Relationship Status: Unknown
Residence: Moves around
Relatives: Unknown
Appearance:
Kuro has Black Fur -with white tip on his tail- with muzzle and golden eyes. Once he activates his abilities, his right eye becomes Crimson and left Indigo, signifying which Wisps powers he has been infused with.
Kuro wears a black combat suit with zipper and red star mark on left side and two white stripes on right. Aside this, he wears a white scarf, black boots with metal reinforcements and black gloves with bandages on back of his hands.
Personality:
Kuro is a Mercenary, and puts his own safety and the mission over anything else. If he considers himself to be in danger, he does not hesitate a moment to bail. Kuro is also known to cheat in situations, where he is getting overwhelmed, to get the edge.
Bio:
A Mercenary who was caught by Cebil – and later recruited by the Capcuchin to work as his “Man on the field” whenever he needs someone to do something on surface.
Origin Notes:
Skill Set:
Equipment
Power:
Weakness, Fears and Other Disadvantages:
Name: Kuro
Code Name: C.H.A.-06
Gender: Male
Species: Mobian Jackal
Age: 18
Occupation: Mercenary
Relationship Status: Unknown
Residence: Moves around
Relatives: Unknown
Appearance:
Kuro has Black Fur -with white tip on his tail- with muzzle and golden eyes. Once he activates his abilities, his right eye becomes Crimson and left Indigo, signifying which Wisps powers he has been infused with.
Kuro wears a black combat suit with zipper and red star mark on left side and two white stripes on right. Aside this, he wears a white scarf, black boots with metal reinforcements and black gloves with bandages on back of his hands.
Personality:
Kuro is a Mercenary, and puts his own safety and the mission over anything else. If he considers himself to be in danger, he does not hesitate a moment to bail. Kuro is also known to cheat in situations, where he is getting overwhelmed, to get the edge.
Bio:
A Mercenary who was caught by Cebil – and later recruited by the Capcuchin to work as his “Man on the field” whenever he needs someone to do something on surface.
Origin Notes:
- A mercenary for hire.
- Works for Cebil.
- Can use Indigo and Crimson Wisp’s powers.
- Was not part of Infinite’s Squad.
Skill Set:
- Expert Hand-to-Hand Combat
- Experienced in stealth.
- Enchanted Agility.
Equipment
- Scarf: While Kuro’s Scarf seems quite normal, it is durable, capable of stopping blades with ease. It is made of a special memory metal, and alter its form and even scretch, letting Kuro use it as a whip, rope or even a glider.
Power:
- Hyper-Go-On Power: Kuro is able to generate two types of Hyper-Go-On Power thanks to experiments he went through; Crimson and Indigo. Like other C.H.A. experiments, he can replenish his energy through sources of Chaos Energy.
- Crimson Missile: Kuro’s main offensive technique, where he focuses his power to his palm and launches a crimson falcon-shaped missile at his target. Projectile is target-tracking.
- Indigo Gravity: Kuro is capable of altering Gravity Field around himself, either picking up objects around him and throw them at targets or use them as a shields, or even alter his own gravity to make himself light enough to float.
Weakness, Fears and Other Disadvantages:
- Using too much his Hyper-Go-On Power can tire Kuro easily.
- Having grown in desert town, Kuro is not the best swimmer.
- Declan Akaba (Arc-V Manga; Scarf)
- Infinite the Jackal

RP Server
Fairy Tail RP
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